Duration 1:4:13

Third Age: Total War [DAC v.4.5] - Ered Luin (Evil) - Episode 5: Elven Doomstack

by Izzy
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Published 19 Apr 2020

In this episode Bree is a complete ass and racks up a huge amount of negative karma! ---- Campaign Information: Faction: Dwarves of Ered Luin (Evil) Difficulty: Very Hard / Very Hard Campaign Length: Long ---- Mods used: Third Age Total War V3.2: https://www.moddb.com/mods/third-age-total-war Divide and Conquer V4.5: https://www.moddb.com/mods/divide-and-conquer For more information on the mod, as well as installation tutorial and in-depth faction guides, check out the lead developer Arachîr Galudirithon on YouTube: /channel/UC8HWk4BpT_AP4tTGjF4O4GA ---- Fancy more? Third Age: Total War [DAC] - Khand (Istari) Campaign: /playlist/PLfKbH-0VNuLG53LvbNmPu9phYzIH9IBTc Third Age: Total War [DAC] - High Elves Campaign: /playlist/PLfKbH-0VNuLFDPKdwYaDk0zocbxmBlV30 Third Age: Total War [DAC] - Dol Guldur Campaign: /playlist/PLfKbH-0VNuLEl_8qU3TMrBI-YLm5AjWW0 Third Age: Total War [DAC] - Kingdom of Gondor /playlist/PLfKbH-0VNuLGDOeAlQo1_VyZz8HwOl5mO Third Age: Total War [DAC] - Ar-Adunaim /playlist/PLfKbH-0VNuLGnhS_CGUEyWi_tJl_K2HCH Third Age: Total War [DAC] - Dwarves of Khazad-Dûm /playlist/PLfKbH-0VNuLEcHWhlTYpFJVC5Sju1gnzV ----- Third Age Total War Gameplay Information: Third Age - Total War is a total conversion mod for Medieval II: Total War that brings you into the world of Middle-earth. Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes. An extensive playable campaign map featuring locations taken straight from Middle-earth lore. 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains. A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself. More than 25 custom settlements and famous locations. There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features. Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike. ----- Divide and Conquer Gameplay Information: Divide and Conquer is a massive submod for Third Age Total War focusing on new factions, plenty of new units and numerous new events; depicting Middle-earth like it never has been before. Play any one of 26 factions, from the Dúnedain of the North to the black Númenóreans of Ar-Adûnaim. ----- In the early days of Arda after the fall of the Two Lamps, the Blue Mountains were formed as the Valar widened the Great Sea and thrust Middle-earth eastward to protect Valinor. The Blue Mountains lined up with the Grey Mountains of the southlands, forming the western wall of Arda. These two ranges lay parallel to the Red Mountains in the northeast and Yellow Mountains in the southeast that formed the eastern wall. At their northern end, a narrow gap separated the Blue Mountains from the Iron Mountains, which stretched across the entire north of Middle-earth. Sometime during the Years of the Trees two Dwarven Fathers awoke under Mount Dolmed and founded the two westernmost houses of the Dwarves (the Firebeards and Broadbeams). They subsequently built two great city-states, Nogrod and Belegost. In the First Age, the Blue Mountains were an unbroken line separating Eriador from Beleriand. Seven rivers flowed from its western side, and the land these rivers flowed through was known as Ossiriand. Later, when the Green-elves settled there, the land was called Lindon, and the mountains sometimes referred to as the Ered Lindon. The Blue Mountains were ruined during the War of Wrath at the end of the First Age, and in the south central end of the range the sea broke through. The River Lhûn now flowed through the mountains to the Gulf of Lune. On the western side a small section of Lindon remained, and here the retreating Elves built the kingdom of Lindon, ruled by Ereinion Gil-galad, last High King of the Noldor. The Dwarven cities of Nogrod and Belegost were also ruined when the mountains were broken, causing most of the Dwarves to migrate east to Khazad-dûm, leaving a remnant behind. However, there remained some Dwarves on the eastern side of the Blue Mountains in days afterwards.

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